![]() A five-volume series called Drama CD Tales of Eternia ( ドラマCD「テイルズ オブ エターニア, Dorama CD Teiruzu Obu Etānia) was released between November 2000 and March 2001 by, as well as a two-volume drama series called Tales of Eternia: Labyrinth Forget-Me-Not ( テイルズオブエターニア Labyrinth~forget-me-not~, Teiruzu Obu Etānia Labyrinth Forget-Me-Not) released from January to February 2002. One month later in April 2001, Namco released a second soundtrack by called Tales of Eternia Remaster Audio ( テイルズ・オブ・エターニア リマスターオーディオ, Teiruzu Obu Etānia Rimasutāōdio), which featured the same tracks in slightly better quality and arranged in a more logical order closer to how they appear in the game itself. Its Japanese theme song, 'Flying' was performed by group, which was replaced in the English versions by an original orchestral piece.An official soundtrack was released in March 2001 by containing 109 tracks from the game across two discs. Audio The music of Tales of Eternia was composed by and Shinji Tamura, who had previously collaborated on the soundtracks to both Tales of Phantasia and Tales of Destiny. The game, which had not been released in Europe prior to the PSP release, retained the Tales of Eternia title, despite Tales of Destiny II being used in the prior English language release in North America. The Japanese version was purposefully released on Ma(3/3) due to the game being the third unique title in the Tales series.Namco only published the PSP version of the game in Japan picked up the game for distribution in Europe, and it went unreleased in North America. The field graphics were cropped, and the battles being redone in full widescreen, and the frame rate was improved in the overworld map. Graphically, the game was altered to match the PSP's specifications. The game itself was largely unchanged, although Namco did manage to greatly reduce loading times, eliminating the need for any 'now loading' signs altogether. The first game in the Tales series, released in 1995 for the, was not brought to North America until it was ported to the Game Boy Advance and released later in 2006, so for some time, Tales of Destiny was the beginning of the series for North American audiences. ![]() ![]() Some speculated the game was retitled to avoid trademark infringement on the word 'Eternia', owned by in North America for the toyline, but the game's creators stated it was done strictly for brand name and brand recognition reasons Tales of Destiny was the first of the Tales game to be released in North America, and they wanted to draw a clear connection between the two games. Players who preordered the game in participating Sofmap electronics stores also received an alarm clock featuring official artwork of the main cast.While eventually released under this name in Japan, when released in the North American region, the game was retitled to Tales of Destiny II. Namco released a limited special edition of the game in Japan alongside its standard release known as the Tales of Eternia Premium Box ( テイルズ オブ エターニア プレミアム ボックス, Teiruzu Obu Etānia Puremiamu Bokkusu), which included character figurines, an art book, and a clock shaped like the character Quickie. Specifically, the Grand Fall entails the violent collision of twin planets Inferia and Celestia.Ĭharacter design was handled by artist, who had previously worked on the game's predecessor, and features animated cutscenes by studio. Plot Synopsis The game follows Reid Hershel as he tries to prevent the Grand Fall, a cataclysmic event that would destroy his planet along with that of newly found traveling companion Meredy. Selected features from the menu screen, such as item use and AI settings, are available in battle, while other aspects are relegated to outside of battle. The game's menu screens can be used to organize and uses items, creates new magic spells, develops battle strategies, changes character equipment, and views character statistics. The action can be paused to use different menus for things such as item. During battle, the player can switch which character he or she is controlling, while issuing specific orders to other allies to execute certain techniques on command. Much like its predecessors, Tales of Eternia gives the player a large degree of control over computer-controlled allies and the techniques they use.Since the player only directly controls one character at a time, all other characters are governed by the general rules of behavior set by the player before and during battle.
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